GameStop Corp. (GME)
概览 · 期权链 · 波动率 · 预期涨跌幅历史记录 · 财报
Cboe delayed options data · 截至 21:03 UTC · 基于完整期权链衍生的数据 (1,108 合约, 18 到期日) · IV自身历史百分位在记录满60天后显示 (3 迄今为止)
预期涨跌幅 — Oct 16, 2026 (43 天)
方法论 →从期权价格中读取:平值跨式期权的成本即为市场在此日期前预计的双向波动幅度。这是对波动空间的估算,而非对方向的预测。
期权隐含波动幅度约为 ±13.1% (区间 16.73–21.79) 由 Oct 16, 2026. ATM 跨式组合: 2.52 @ 行权价 19 · ATM IV: 48.0%.
概率分布
模型与假设 →该曲线显示以当前隐含波动率为输入的对数正态模型对本到期日结果区间的估计,阴影部分为预期波动区间。
| 级别 | vs 价格 | P(上涨)Model-estimated chance the stock finishes above a level at expiration, derived from current IV under a lognormal model with stated assumptions — an estimate, not a prediction. | P(下跌) |
|---|---|---|---|
| 17.33 | -10% | 71.2% | 28.8% |
| 18.30 | -5% | 59.0% | 41.0% |
| 19.26 | +0% | 46.7% | 53.3% |
| 20.22 | +5% | 35.3% | 64.7% |
| 21.19 | +10% | 25.4% | 74.6% |
模型估算的标的在到期时收于各价位上方/下方的概率——基于既定假设的估算,非预测。
概率探索工具
拖动滑块至任意价位,查看模型估算的股票在所选到期日收于该价位上方或下方的概率。
期限: Oct 16, 2026 · 对数正态模型,零漂移——仅为估算,非预测。 假设条件
到期日
打开期权链 →| 到期时间 | DTEDays to expiration, in calendar days. | 隐含涨跌幅 | ATM IV | 未平仓量 |
|---|---|---|---|---|
| Sep 04, 2026 | 1 | ±2.5% | 55.1% | 112.7K |
| Sep 11, 2026 | 8 | ±8.7% | 73.0% | 61.1K |
| Sep 18, 2026 | 15 | ±9.7% | 59.5% | 196.4K |
| Sep 25, 2026 | 22 | ±11.1% | 56.1% | 19.4K |
| Oct 02, 2026 | 29 | ±11.3% | 49.8% | 13.4K |
| Oct 09, 2026 | 36 | ±13.5% | 54.5% | 3,641 |
| Oct 16, 2026 | 43 | ±13.1% | 48.0% | 257.3K |
| Oct 23, 2026 | 50 | ±16.8% | 57.4% | 0 |
| Dec 18, 2026 | 106 | ±21.0% | 49.1% | 147.1K |
| Jan 15, 2027 | 134 | ±22.7% | 47.3% | 337.1K |
| Mar 19, 2027 | 197 | ±27.4% | 47.1% | 38.8K |
各行权价未平仓量 — Oct 16
期权头寸集中分布的位置。青色柱为 call,红色柱为 put;虚线为当前价格。
未平仓量最集中的头寸(所有到期日 ≤ 60天): 25 C · 59.1K20 C · 57.6K22 C · 40.3K19 C · 34.5K18 C · 28.7K
关于 GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes
非必需消费品 · Specialty Retail · NYSE · 公司简介:Financial Modeling Prep