GameStop Corp. (GME)
概览 · 期权链 · 波动率 · 预期涨跌幅历史记录 · 财报
Cboe delayed options data · 截至 15:03 UTC · 基于完整期权链衍生的数据 (1,034 合约, 17 到期日) · IV自身历史百分位在记录满60天后显示 (28 迄今为止)
预期涨跌幅 · Oct 30, 2026 (11 天)
方法论 →从期权价格中读取:平值跨式期权的成本即为市场在此日期前预计的双向波动幅度。这是对波动空间的估算,而非对方向的预测。
期权隐含波动幅度约为 ±10.5% (区间 23.59–29.12) 由 Oct 30, 2026. ATM 跨式组合: 2.77 @ 行权价 26.5 · ATM IV: 74.6%.
概率分布
模型与假设 →该曲线显示以当前隐含波动率为输入的对数正态模型对本到期日结果区间的估计,阴影部分为预期波动区间。
| 级别 | vs 价格 | P(上涨)Model-estimated chance the stock finishes above a level at expiration, derived from current IV under a lognormal model with stated assumptions — an estimate, not a prediction. | P(下跌) |
|---|---|---|---|
| 23.72 | -10% | 77.3% | 22.7% |
| 25.04 | -5% | 63.0% | 37.0% |
| 26.36 | +0% | 47.4% | 52.6% |
| 27.68 | +5% | 32.9% | 67.1% |
| 29.00 | +10% | 21.1% | 78.9% |
基于模型估算的到期时收盘价高于/低于各价位的概率,这些是在特定假设下的估计值,并非预测结果。
概率探索工具
拖动滑块至任意价位,查看模型估算的股票在所选到期日收于该价位上方或下方的概率。
期限: Oct 30, 2026 · 以零漂移对数正态模型计算的估计值,并非预测结果。 假设条件
到期日
打开期权链 →| 到期时间 | DTEDays to expiration, in calendar days. | 隐含涨跌幅 | ATM IV | 未平仓量 |
|---|---|---|---|---|
| Oct 23, 2026 | 4 | ±6.7% | 77.9% | 162.8K |
| Oct 30, 2026 | 11 | ±10.5% | 74.6% | 215.9K |
| Nov 06, 2026 | 18 | ±12.3% | 68.5% | 42.9K |
| Nov 13, 2026 | 25 | ±13.7% | 64.9% | 16.9K |
| Nov 20, 2026 | 32 | ±14.2% | 59.7% | 132.4K |
| Nov 27, 2026 | 39 | ±14.3% | 54.6% | 6,593 |
| Dec 18, 2026 | 60 | ±19.3% | 60.0% | 222.3K |
| Jan 15, 2027 | 88 | ±22.5% | 57.7% | 389.7K |
| Mar 19, 2027 | 151 | ±28.2% | 55.4% | 54.2K |
| Apr 16, 2027 | 179 | ±31.3% | 56.6% | 8,976 |
各行权价未平仓量 · Oct 30
期权头寸集中分布的位置。青色柱为 call,红色柱为 put;虚线为当前价格。
未平仓量最集中的头寸(所有到期日 ≤ 60天): 30 C · 125.0K25 C · 69.3K35 C · 66.1K27 C · 62.5K28 C · 56.7K
隐含波动率与已实现波动率
历史波动率来自我们存储的每日收盘价(年化);IV30由期权链插值得出。 方法
价格,近60个交易日
每日收盘数据;来源:Financial Modeling Prep
关于 GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes
非必需消费品 · Specialty Retail · NYSE · 公司简介:Financial Modeling Prep