GameStop Corp. (GME)
Overview · Option chain · Volatility · Expected-move history · Earnings
Cboe delayed options data · as of Sep 02, 21:51 UTC · Figures derived from the full chain (1,066 contracts, 17 expirations) · IV own-history percentile appears after 60 recorded days (3 so far)
Expected move — Oct 16, 2026 (44 days)
Methodology →Read from option prices: the at-the-money straddle costs this much, so the market is pricing a move of about that size in either direction by this date. It is an estimate of movement, not a prediction of direction.
Options are pricing a move of about ±13.8% (range 16.37–21.62) by Oct 16, 2026. ATM straddle: 2.62 @ strike 19 · ATM IV: 49.9%.
Probability distribution
Model & assumptions →The curve shows where a lognormal model, fed with current implied volatility, puts the range of outcomes at this expiration. Shaded: the expected-move band.
| Level | vs price | P(above)Model-estimated chance the stock finishes above a level at expiration, derived from current IV under a lognormal model with stated assumptions — an estimate, not a prediction. | P(below) |
|---|---|---|---|
| 17.09 | -10% | 70.0% | 30.0% |
| 18.04 | -5% | 58.4% | 41.6% |
| 18.99 | -0% | 46.6% | 53.4% |
| 19.94 | +5% | 35.7% | 64.3% |
| 20.89 | +10% | 26.2% | 73.8% |
Model-estimated probabilities of finishing above/below each level at expiration — estimates under stated assumptions, not predictions.
Probability explorer
Drag the slider to any level and see the model-estimated chance the stock finishes above or below it at the selected expiration.
Horizon: Oct 16, 2026 · lognormal model, zero drift — an estimate, not a prediction. Assumptions
Expirations
Open the chain →| Expires | DTEDays to expiration, in calendar days. | Implied move | ATM IV | Open int. |
|---|---|---|---|---|
| Sep 04, 2026 | 2 | ±2.7% | 44.7% | 107.6K |
| Sep 11, 2026 | 9 | ±8.4% | 66.5% | 54.2K |
| Sep 18, 2026 | 16 | ±10.0% | 59.8% | 196.3K |
| Sep 25, 2026 | 23 | ±11.0% | 55.0% | 17.8K |
| Oct 02, 2026 | 30 | ±11.6% | 51.6% | 12.4K |
| Oct 09, 2026 | 37 | ±13.5% | 53.0% | 3,065 |
| Oct 16, 2026 | 44 | ±13.8% | 49.9% | 252.8K |
| Dec 18, 2026 | 107 | ±21.3% | 49.4% | 146.1K |
| Jan 15, 2027 | 135 | ±22.6% | 46.7% | 335.6K |
| Mar 19, 2027 | 198 | ±28.7% | 46.8% | 38.2K |
Open interest by strike — Oct 16
Where option positions are concentrated. Teal bars are calls, red bars are puts; the dashed line is the current price.
Largest open-interest concentrations (all expirations ≤ 60 days): 25 C · 58.3K20 C · 55.4K22 C · 39.3K19 C · 32.8K18 C · 29.5K
IV term structure
Volatility page →At-the-money implied volatility for each expiration. A hump around a date often marks a scheduled event the market is pricing.
When does open interest expire?
Implied vs realized volatility
HV from our stored daily closes (annualized); IV30 interpolated from the chain. Method
Price, last 60 sessions
Track record
Full history →Every trading day we record what the options market is pricing for each expiration — before the outcome is known. Once expirations start resolving, this section compares expected versus actual, and the record is never rewritten. Recording since Aug 31, 2026.
Past earnings reactions
Avg |reaction| 10.4% · median 5.9% (20 reports) — two-session close-to-close window; definition
About GameStop Corp.
GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes
Consumer Cyclical · Specialty Retail · NYSE · Profile: Financial Modeling Prep
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